

Similar to a regular Maggot but drops an extra rad.Fires more frequently when more Bandits are on-screen.Very common enemy, can be found in almost every area.Pickup calculation is always calculated before Weapon calculation. If pickup chance or weapon chance is not listed, it has a 0% chance to drop something. Some enemies can drop multiple pickups or a pickup and a weapon. It also contains the drop chance of pickups and weapons. The Rads/Drop Chance column contains the guaranteed number of Rads (Radiation) that each enemy drops when it dies. Some Elite Variants can only spawn after looping. During the first loop, Elite Variants will not spawn in the first subarea of an area. If a non-IDPD enemy has an Elite Variant listed, the chance that they spawn as that variant is. HP of Bosses first increases by 33%, then by 12.5%. Each loop increases the HP of all enemies by 12.5% up until loop 10.

HP of Bosses and other Enemies changes depending on loops.

Entering a Crown Vault or the Sewers Secret Area counts as entering a portal and increases the difficulty by one each time you exit them, so you get better weapons sooner but there are more enemies. Difficulty is the number of portals you entered it determines the amount of enemies spawning in the area, the attack rate of enemies, and which weapons start to drop from Weapon Chests and enemies. List of enemies including Bosses, sorted by the area in which they make their first appearance.Īs you progress the game's difficulty increases.
